The Lego Movie: Video Game
Thursday 14th June
LO: To explain how vertical interrogation benefits companies; to analyse using uses and gratification theory.

5 examples of recent films/video game releases:
Familiarity-The brand and plot and characters are already known.
Extends the pleasure of the film- a chance to continue to 'be a part of' the film that we enjoyed.
The game promotes the film, the film the game- efficient use of marketing of both products and increases potential audience as fans 'crossover' between the two platforms.
LO: To explain how vertical interrogation benefits companies; to analyse using uses and gratification theory.

5 examples of recent films/video game releases:
- Super mario bros
- Frozen
- Barbie
- Moshi monsters
- Harry Potter
Familiarity-The brand and plot and characters are already known.
Extends the pleasure of the film- a chance to continue to 'be a part of' the film that we enjoyed.
The game promotes the film, the film the game- efficient use of marketing of both products and increases potential audience as fans 'crossover' between the two platforms.
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